A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can't initiate telepathic contact, and any current contact is terminated.Ī creature within the area of an antimagic field or in any other location where magic doesn't function can't send or receive telepathic messages. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A creature without telepathy can receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation.Ī telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any time. Helm of brilliance lesser aura moderate varied cl 5th slot head price 36 000 gp weight 3 lbs description this helm functions like a helm of brilliance but is lower powered instead of the standard helm s allotment of gems the lesser helm has 10 diamonds fireball 10d6 damage dc 20 reflex half 20 corals flaming sphere 30. The contacted creature doesn't need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. It certainly could be worn by someone who wields a bludgeoning weapon, since the name is a reference. Telepathy in the Basic Rules specifically states: The name makes it sound like a heavy, shiny helm for a Paladin or Cleric. The helm and its gems are then destroyed.Monstrous Compendium Vol 3: Minecraft Creatures Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. Instead of the standard helm's allotment of gems, the lesser helm has 10 diamonds ( fireball, 10d6 damage, Reflex DC 20 half), 20 corals ( flaming sphere ), 30 garnets ( scorching ray ), and 40 agates ( light ). On a roll of 1, the helm emits beams of light from its remaining gems. This helm functions like a helm of brilliance but is lower-powered. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames are harmless to you and the weapon. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames.As long as the helm has at least one ruby, you have resistance to fire damage.Any undead that starts its turn in that area takes 1d6 radiant damage. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area.The gem is destroyed when the spell is cast and disappears from the helm. You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby).The wearer can use detect thoughts at will. You gain the following benefits while wearing it: DESCRIPTION This pale metal or ivory helm covers much of the head when worn. When all the gems are removed or destroyed, the helm loses its magic. Any gem pried from the helm crumbles to dust. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. The helmet just lets you 'choose the result' of a roll 'instead of rolling' (quoting the helmet's description).To score a critical hit, you need d20 to show a 20: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat, meaning the hit might be a critical hit (or crit).
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